Monday, November 8, 2010

Set Design

There are so many locations and playing areas that need to be represented in the set design for Antigone. Some designers might think that it is absolutely pertinent to have set pieces and changes for each of the locations, but with a classic story like Antigone, I believe that the words and language are far more important than the what the set looks like. A good choice for a classic story like this would be a unit set. Replicating the style of architecture from ancient Greece would be important. Stair units, columns, and archways should all be incorporated into the design for the set.







A lot of Greek architecture was built with stone. Obviously, building a set made of stone wouldn't be logical. But replicating the cold feeling and tones of stone structures is important to convey to the audience.


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